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Why did the Europeans rush to the new world? How did countries choose from mercantilism and free trade? Where comes the inflation? Why should a country improve its capital? How could the Ottoman empire conquer the whole Mamluks in just a few years? How did the Ming dynasty decline ,and why did all reforms conducted by even the most capable emperors fail in the end? Why did tobacco planting in North America lead to the war against the natives? What are the strength and weaknesses of the steppe nomads?Why did the Spanish empire,once seemingly invicible,fade in the competition with other colonial powers? History has its own logic, so does the game.
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What are the differences between a large empire and a tiny state? Political things? Economic structure? Province development? Stability? Foreign affairs? Military? All included with full details in this mod. More than 4 different ways of expansion includes Province Auto-core(PAC).Wait or spend Military Power to reduce a province's nationalism,and you can gain a free core in the province Slaughter natives to expand rapidly in the New World Declare the Mandate of Heaven and form your own dynasty to gain the rulership of the whole China Normal coring is more expensive but still applicable Diplomatic expansion now requires careful planning. A country cannot rule infinite lands.Governing a province consumes Government Capacity,which comes from the "ruling races" of your country.If your empire has not enough population of its primary culture,you can reform your government and invite other "races"(cultures) to share the burden,which,however,will inevitably constrain the authority of your primary culture. And CU now came back and was rebuilt by the new CU mod team The old CU was made by the great modder Maxium 5 years ago.
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Welcome to Common Universalis 5.0 Risorgiment, the light but an overhaul mod for EUIV v.1.30.6
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The Latest Version:5.1291 'Starlight Prologue' (Updated on EU4 version:1.30.6)
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